import flash.events.Event;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.events.KeyboardEvent;
var meat:MovieClip;
var num:int;
var pre:int;
var s:int = 0;
create();
function create()
{
meat = new mt();
do
{
num = Math.floor(Math.random()*4) + 1;
} while(num == pre);
meat.x = this["pos" + num].x;
meat.y = this["pos" + num].y;
pre = num;
stage.addChild(meat);
stage.setChildIndex(meat,0);
stage.addEventListener(Event.ENTER_FRAME,pick);
}
function pick(e:Event)
{
if (player.hitTestObject(meat))
{
s += 100;
score.text = String(s);
meat.play();
stage.removeEventListener(Event.ENTER_FRAME,pick);
create();
}
}
var spd = 8;
var State:String = "";
var mTimer:Timer = new Timer(50,0);
mTimer.addEventListener(TimerEvent.TIMER,mov);
function mov(e:TimerEvent)
{
switch(State)
{
case "up":player.y -= spd;break;
case "down":player.y += spd;break;
case "left":player.x -= spd;break;
case "right":player.x += spd;break;
}
}
stage.addEventListener(KeyboardEvent.KEY_DOWN,walk);
function walk(e:KeyboardEvent)
{
switch(e.keyCode)
{
case 37:
if (State != "left")
State = "left";
player.gotoAndPlay("Left");
mTimer.start();
break;
case 38:
if(State != "up")
State = "up";
player.gotoAndPlay("Up");
mTimer.start();break;
case 39:
if (State != "right")
State = "right";
player.gotoAndPlay("Right");
mTimer.start();
break;
case 40:
if(State != "down")
State = "down";
player.gotoAndPlay("Down");
mTimer.start();
}
}
stage.addEventListener(KeyboardEvent.KEY_UP,stay)
function stay(e:KeyboardEvent)
{
State = "";
player.gotoAndStop(1);
mTimer.stop();
}